Posted on July 12th, 2007 by Jean-Louis Frechin

2 Comments


Reality Desktop - The Most amazing bloopers are here

Share and disseminate
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • LinkedIn
  • Netvibes
  • Posterous
  • RSS
  • StumbleUpon
  • Technorati
  • Tumblr
  • Twitter
  • viadeo FR
  • Wikio FR
, , , ,

2 Responses to "product design and interaction design"


  1. Jules Leclerc

    2 years ago

    To me, this video illustrates perfectly the power to which we are headed. After a frenzy of "dematerialization", everything is likely that we move towards the "re-materialization. Tangible interfaces and objects of pervasive network (Nabaztag: the first step) in this direction: the world of services "immaterial" meets our physical world and vice versa. No, really, I do not think the future is in second life.


  2. Jean-Louis Frechin

    2 years ago

    I agree with you. Digital services created situations spatial, temporal and Event planner and are complex by nature. The form of a service exists only in the eyes of the user and the interfaces. The design in this field applies 3-point interactions, information and representations. The objects are representations of the easiest to make. The success of Nokia is based on two things. good interface and good managements interactions. More importantly, they were the first to understand the importance of the object in the representation of mobile telephony. So they invented the jewelry products, statutory, desire ... .. and makes the design of high-level telephony. The object does not disappear, it is changing its status, it becomes the conscequence service. I call it the NeoObjets.

Leave a Reply