Posted on January 26th, 2010 by Louis Jean Frechin

1 Comment

I received this comment from a very nice thésar Tunisia. You who read this blog, help me answer Dhafer benkhalifa.

Hello
I just found this site doing research for my thesis which is still in research stage to turn!
Title of my thesis revolves around the design of experiments such as chronological development of design objects.
The article published here and the comments already helped me more than the document in English that I collected on the net and elsewhere. Thank you!
It is clear to me that design today is not supposed to look aesthetic form of an object but focuses more on interactions between conceivable that "object and its user.
It is also true that as well noticed as "Octave", the notion of experience is associated with the computer world more than tangible objects. Here the notion of experience and emotion seems less processed. That's what I noticed in all cases by my literature searches.
To top it off, and doing my thesis project in Tunisia, I would like to turn to the case of Tunisian handicraft product, as is the practice of producing tangible property most prevalent in the country (the design industry never managed to take off for lack of sufficiently developed for industry support)
Could you enlighten me on this?
Can we consider the notion of experience and what ensues (emotion, transitional object, the affective in the unseen) from a cottage industry?
it is certainly two practices whose definitions have always differed in their manner and scale of production, but it seems that the differences tend to s'estamper address the theme of experience ..
What do you think? I await your responses to me will be of great help and thank you in advance!

Website:
Email: @ gmail.com dhafer.benkhalifa

First idea: FabLab , crafts of the XXI century.


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One Response to "Help, experience and crafts design"


  1. SpaceTimeContinuum

    3 months ago

    I do not agree with the premise: experience design = design objket digital!
    Moreover, it seems that the root experience design comes from the sensory design that does not come from the digital world but the world of chemical senses (smell, taste and sound ...)
    A series of links that can help too:
    - http://www.caziflash.fr/archive/200 .. .
    - http://en.wikipedia.org/wiki/Experi .. .
    - http://www.nathan.com/ed/
    - http://www.brazandre.com/manifesto/
    - http://www.designcouncil.org.uk/Abo .. .

    .. etc.

    Edward

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